Bitty Engine helps you to make standalone binaries for Windows, MacOS, Linux and HTML (WebAssembly). It is redistributable for both non-commercial and commercial use without extra fee, your project is totally yours.
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Bitty Engine is a cross-platform itty bitty Game Engine. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.
Why Bitty Engine?
Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with empty project, other engine outputs more than 10 times bigger).
It is supposed to be your ultimate 2D game creating software.
Features
Programmable in Lua, an easy to learn and widely used programming language
Debugger with scope inspector, breakpoint support and stepping
Easy to use API for resources, graphics, input, audio, and more other facilities
Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc.
Dozens of various example projects
Handy tools for editing sprite, map, image, text, JSON, etc.
Project can be exported into standalone binary
Specs
Display: configurable resolution
Code: Lua, supports multiple source files
Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file
Palette: 256 colors with transparency support
Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite